How to Design and 3D Print a Sillcock Key in Fusion

The full Fusion tutorial is linked at the bottom of this post.

In this project, we’ll walk through how to design and 3D print a sillcock key using Fusion. The workflow combines solid, surface, and form modeling, showing how powerful Fusion becomes when you use different environments together.

Starting the Design

Begin with Fusion’s first rule: create a new component. With Activate checked, you’ll be working inside it right away.

Next, open a sketch on the horizontal construction plane and draw a center rectangle. I set mine to 10.5 × 10.5 mm, based on measurements taken with a digital caliper from an existing sillcock key.

Make a center rectangle sketch

Building the Base

Use the Surface Extrude command to turn the rectangle into an infinitely thin surface. This method gives flexibility later when refining the model. Thicken the surface by –1 mm (or adjust to fit your needs).

Use surface modeling to extrude a thin rectangle

Thicken your surface model 1 mm

To improve strength and usability, add fillets to the edges. The Orbit tool makes it easy to select everything at once, and capturing the fillets as a single timeline action keeps future edits simple.

Fillet all edges 1 mm

Creating the Top

Set an offset plane 20 mm above the base and sketch another center rectangle, this time sized at 17.5 × 35 mm. Starting sketches from the origin makes adjustments easier later.

Create an offset plane for your next sketch

Create a new Center Rectangle Sketch on your new Offset Plane

Jump directly into the Extrude command by pressing E and pull the sketch 3 mm downward toward the base.

Extrude your sketch -3 mm

Closing and Strengthening

Switch to the surface environment and use the Patch tool to close the top of the first model. Since patches have no thickness, convert it into a solid using an Extrude Join operation. This step ensures the part has strength and is ready for manufacturing.

Close the top with the Patch tool

Extrude the patch -2 mm and set the operation type to Join

Adding the Twist

Now it’s time to connect the top and bottom. Activate 3D Sketch and draw guide rails on the vertical plane. Straight lines work for this project, but arcs or splines can give creative variations. Connect each filleted corner from the base to the top rectangle. Orbit the model as you go to check that all the lines snap correctly. Close the sketch once all four corners are connected.

Activate 3D sketch and connect the bottom and the top


Save the project at this stage and add a version description. It’s good practice before running more advanced operations.

With the profiles and rails ready, use the Loft tool to connect the shapes. Adding rails introduces a twist to the design. Inspect the model from different angles to confirm everything looks right.

Loft with Guide Rails

Refining the Design

Add another round of fillets to smooth out sharp areas. These improve both comfort and appearance.

Fillet the edges for a better user experience

For ergonomics, we’ll also add a thumb rest. Switch to the Form environment, create a simple box on top of the sillcock key, and enable symmetry so it can be adjusted evenly. This form body then acts as a cutting tool—use Combine Cut to remove material and shape the rest area.

Create a box in the form modeling environment

Remove material with a combine cut operation

Preparing for 3D Printing

Once the design is ready, export it as an STL file using Save as Mesh.

Open the STL in your slicer (PrusaSlicer in this example). Since the key has a small contact area with the build plate, add a brim to improve stability. I used the default quality preset and standard infill.

Add Brim for better Adhesion

Export your G-code

For prototyping, PLA works fine, but remember it’s brittle. Stronger materials are recommended for a functional sillcock key.

Final Result

The print came out great, and now I can produce as many sillcock keys as I need. This workflow shows how surface, solid, and form modeling can be combined efficiently inside Fusion.

Disclaimer: All projects, designs, and tutorials are shared for educational and informational purposes only. Use them at your own risk. I make no guarantees of safety, functionality, or fitness for a particular purpose.

This project is not sponsored, approved, or associated with Autodesk, Prusa, or any other company mentioned. All rights, trademarks, and intellectual property belong to their respective owners. I am not responsible for any damage, injury, or loss resulting from the use of these projects.

Chapters in this Fusion tutorial:

00:09 Fusion – Create New Component in Browser

00:24 Fusion Sketch – Center Rectangle on Construction Plane

00:55 Fusion Surface Extrude – Create Base Shape

01:16 Fusion – Thicken Surface into Solid

01:27 Fusion – Add Fillet to Solid Model

01:49 Fusion – Create Offset Plane for Second Sketch

02:09 Fusion Sketch – Center Rectangle on Offset Plane

02:45 Fusion Solid Extrude – Build Second Shape

03:02 Fusion Patch Tool – Close Top Surface

03:20 Fusion Extrude Join – Convert Patch to Solid

03:43 Fusion 3D Sketch – Setup for Loft Command

04:46 Save Project – Add Version Description in Fusion

04:56 Fusion Loft – Use Guide Rails for Smooth Connection

05:35 Fusion – Add Fillets for Design & Ergonomics

05:55 Fusion Form Environment – Create Box Shape

06:33 Fusion Combine Cut – Remove Material

06:58 Export Fusion Model as STL Mesh File

07:17 PrusaSlicer – Import STL & Add Brim before G-Code

07:57 Conclusion – Fusion Modeling & 3D Printing Tips

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